I design stories at the edge of what's still human.
I'm Volkan Kılınç — a narrative designer building immersive worlds through research-driven design, and a researcher studying how games imagine the posthuman, the political, and the futures still arriving. This site collects that work: shipped narrative design, playable games, written research, and essays.
Six transmissions, one signal.
Everything on this site sits under one of the nodes above — pick a way in.
CV
↗Experience, education, and skills across narrative design and worldbuilding.
SEC.01 / PROFILEGames
↗Bullet Ballet, The Tale of Arden, and REFLECT_ON — narrative and level design, on Steam and itch.io.
SEC.02 / 3 GAMESProjects
↗Thorneveil, Piercing Voice, Spatial, and a character sheet — worldbuilding, screenwriting, and design outside the "game" label.
SEC.03 / 4 LIVEResearch
↗Four papers on comics, culture, and games — intertextuality, posthumanism, and player psychology.
SEC.04 / ARCHIVEWriting
↗Essays, deconstructions, and previews — filterable by kind, from game theory to design teardowns.
SEC.05 / DISPATCHESContact
↗Email and channels for collaboration, research, or general hello.
SEC.06 / OPEN CHANNEL